using System;
using UnityEngine;

namespace Voodoo.Sauce.Debugger
{
	public struct LogMessage
	{
		public LogType logType;

		public string time;

		public string message;

		public string stacktrace;

		public LogMessage(string message, string trace, LogType logType)
		{
			time = DateTime.Now.ToShortDateString();
			this.message = message;
			stacktrace = trace;
			this.logType = logType;
		}
	}
}
